Find the game
Define the player experience, study the market, set creative pillars, and scope a prototype your team can actually finish.
Planning guide →From first loop to finished pitch
A practical production guide for independent game makers.
Clear checkpoints, grounded resources, and useful questions for the decisions between an idea and a shippable game.
Making a game is a loop: decide, build, test, learn, repeat. Production gives that loop a rhythm. It helps a team protect the core idea, choose what to build next, and know when a version is ready to show.
Game Loop gathers practical guidance for small teams working toward a prototype, vertical slice, pitch, or release plan. Start from the beginning or jump to the question slowing you down.
The production path
Define the player experience, study the market, set creative pillars, and scope a prototype your team can actually finish.
Planning guide →Turn uncertain work into short milestones, test the risky parts first, and keep quality visible as the build grows.
Production guide →Connect the playable build to a credible schedule, budget, team plan, and pitch that a partner can evaluate.
Pitch guide →Start here
A compact sequence from concept and market research to milestones, budget, and pitch materials.
Read the roadmap → Reference deskPlanning templates, research sources, accessibility guidance, and places to find specialist help.
Open the resource desk → External developmentWhen outside support makes sense, what to include in a brief, and a practical studio shortlist.
Read the outsourcing guide →